Low poly version of a creature sculpted for a 3D print project. Here are a few
Marmoset Toolbag renders. Ambient Occlusion and Normal Maps applied. Normally, I would use
Zbrush or
Modo to generate both the Normal and A.O. maps. This time,
xNormal was used to complete that process. Posing and texturing next.
Flat Shaded and Normal Map
Wireframe/Shade, AO and Normal Map
Wireframe/Shade, AO and Normal Map
No comments:
Post a Comment