Monday, September 23, 2013
I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn
I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn - Your Average Video Game Retail Veteran
Sunday, September 22, 2013
The Visual Difference Between Linear and Non Linear Workflow
Article by Neil Blevins on Linear and Non Linear workflow.
The Visual Difference Between Linear and Non Linear Workflow
The Visual Difference Between Linear and Non Linear Workflow
Friday, September 20, 2013
O'Neal Pignani is a Crook
Saw this over on facebook about an guy hiring artist to work with him but never paying those artist for there services. A must read article titled, "BEWARE of Swamp Ape Studios."
O'Neal Pignani is a crook
Shawn Dickinson's facebook page link, https://www.facebook.com/shawn.dickinson.12/posts/10201388173299511
O'Neal Pignani is a crook
Shawn Dickinson's facebook page link, https://www.facebook.com/shawn.dickinson.12/posts/10201388173299511
Monday, September 16, 2013
Real time shaders for Maya
Here are a few links to realtime shaders for you game artist using Maya.
Leocov CGFX shaders
Mental Warp - Generic BRDF Cgfx shader
Koddeshader
TGA physically based shader
A link to more shader info.
PolyCount shaders
Leocov CGFX shaders
Mental Warp - Generic BRDF Cgfx shader
Koddeshader
TGA physically based shader
A link to more shader info.
PolyCount shaders
Sunday, September 15, 2013
Zbrush and photoshop rendering tutorial
There are a lot of subjective tutorials on the process of multi-pass rendering in Zbrush and compositing those passes in Photoshop. Check out the vimeo video by Leo Haslam. A lot of good information here.
Blanka: zbrush and photoshop rendering tutorial
Blanka: zbrush and photoshop rendering tutorial
Procreate
For you concept artist looking for a great mobile, artist software package; found this tablet software called, Procreate. Looks amazing, but wish it was available for my Samsung Galaxy Note 10.1. Those of you with Apple Ipads, you can find it in the apple store, or over from the software developers website. Here is a link, Procreate.
The art of daarken blog / Should I work for free.
Check out the blog of from a great artist, Daarken. Blog is full of really good information, especially for those looking to get into developing Illustration and concept art. Here is the link,The art of Daarken. Also check out the section of his blog titled, "low pay, no way." There you will find a link to a flow chart by Jessica Hische called, "Should I work for Free." Chart is great if you have any doubts about working for free. Thanks to Jessica Hische for creating the chart and to Daarken for sharing the link. You can also find a link to Daarken's art site in the artist section of my blog.
Thursday, September 12, 2013
Creature Lo-poly version
Low poly version of a creature sculpted for a 3D print project. Here are a few Marmoset Toolbag renders. Ambient Occlusion and Normal Maps applied. Normally, I would use Zbrush or Modo to generate both the Normal and A.O. maps. This time, xNormal was used to complete that process. Posing and texturing next.
Flat Shaded and Normal Map
Wireframe/Shade, AO and Normal Map
Wireframe/Shade, AO and Normal Map
Friday, September 6, 2013
Creature for 3d print
Hope to get some time soon to finish a 3D print creature sculpt. In the mean time, check out what I have completed so far. Sculpted in Zbrush. More models can be seen over on 3dbrats.com
Found these old Softimage XSI rigging demos I put together back in 2007 & 2008. Gotta love Softimage. It's still one of the best rigging packages. Just hope it's new owner, AutoDesk will keep it around.
Character Rig Demo (2007)
https://vimeo.com/73814379
Foot Roll Demo (2007)
https://vimeo.com/73814378
Bot Rig Demo (2008)
https://vimeo.com/73814377
Character Rig Demo (2007)
https://vimeo.com/73814379
Foot Roll Demo (2007)
https://vimeo.com/73814378
Bot Rig Demo (2008)
https://vimeo.com/73814377
Wednesday, September 4, 2013
"7 Deadly Sins of Worldbuilding"
http://io9.com/7-deadly-sins-of-worldbuilding-998817537
Also, "The Rules of Quick and Dirty WorldBuilding"
http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding
Also, "The Rules of Quick and Dirty WorldBuilding"
http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding
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