Tuesday, December 31, 2013
Happy New Year!
Our move went well. We are now currently living in Katy, TX. So Happy New Year from Katy everyone.
Tuesday, December 3, 2013
Sunday, November 17, 2013
Saturday, October 19, 2013
Monster Concepting
I'm always looking to pick up a few new
techniques from other artist when sculpting in Zbrush, just purchased
Kurt Papstein's "Monster Concepting." Check it out, great stuff.
Monster Concepting
Kurt Papstein's website, http://ikameka.blogspot.com/
Monster Concepting
Kurt Papstein's website, http://ikameka.blogspot.com/
The Death Of Freelance Illustration...
Check out this article and pod cast on the death of be freelance illustration over at ChrisOatley.com.Interesting stuff.
The Death of Freelance Illustration
The Death of Freelance Illustration
Tuesday, October 8, 2013
Lucas Marquez - Sculpey Dance
Check out the dance animation by Lucas Marquez called, Sculpey Dance. You can find more from his site, acertijo
Sculpey Dance
Sculpey Dance
Monday, September 23, 2013
I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn
I Sold Too Many Copies of GTA V To Parents Who Didn't Give a Damn - Your Average Video Game Retail Veteran
Sunday, September 22, 2013
The Visual Difference Between Linear and Non Linear Workflow
Article by Neil Blevins on Linear and Non Linear workflow.
The Visual Difference Between Linear and Non Linear Workflow
The Visual Difference Between Linear and Non Linear Workflow
Friday, September 20, 2013
O'Neal Pignani is a Crook
Saw this over on facebook about an guy hiring artist to work with him but never paying those artist for there services. A must read article titled, "BEWARE of Swamp Ape Studios."
O'Neal Pignani is a crook
Shawn Dickinson's facebook page link, https://www.facebook.com/shawn.dickinson.12/posts/10201388173299511
O'Neal Pignani is a crook
Shawn Dickinson's facebook page link, https://www.facebook.com/shawn.dickinson.12/posts/10201388173299511
Monday, September 16, 2013
Real time shaders for Maya
Here are a few links to realtime shaders for you game artist using Maya.
Leocov CGFX shaders
Mental Warp - Generic BRDF Cgfx shader
Koddeshader
TGA physically based shader
A link to more shader info.
PolyCount shaders
Leocov CGFX shaders
Mental Warp - Generic BRDF Cgfx shader
Koddeshader
TGA physically based shader
A link to more shader info.
PolyCount shaders
Sunday, September 15, 2013
Zbrush and photoshop rendering tutorial
There are a lot of subjective tutorials on the process of multi-pass rendering in Zbrush and compositing those passes in Photoshop. Check out the vimeo video by Leo Haslam. A lot of good information here.
Blanka: zbrush and photoshop rendering tutorial
Blanka: zbrush and photoshop rendering tutorial
Procreate
For you concept artist looking for a great mobile, artist software package; found this tablet software called, Procreate. Looks amazing, but wish it was available for my Samsung Galaxy Note 10.1. Those of you with Apple Ipads, you can find it in the apple store, or over from the software developers website. Here is a link, Procreate.
The art of daarken blog / Should I work for free.
Check out the blog of from a great artist, Daarken. Blog is full of really good information, especially for those looking to get into developing Illustration and concept art. Here is the link,The art of Daarken. Also check out the section of his blog titled, "low pay, no way." There you will find a link to a flow chart by Jessica Hische called, "Should I work for Free." Chart is great if you have any doubts about working for free. Thanks to Jessica Hische for creating the chart and to Daarken for sharing the link. You can also find a link to Daarken's art site in the artist section of my blog.
Thursday, September 12, 2013
Creature Lo-poly version
Low poly version of a creature sculpted for a 3D print project. Here are a few Marmoset Toolbag renders. Ambient Occlusion and Normal Maps applied. Normally, I would use Zbrush or Modo to generate both the Normal and A.O. maps. This time, xNormal was used to complete that process. Posing and texturing next.
Flat Shaded and Normal Map
Wireframe/Shade, AO and Normal Map
Wireframe/Shade, AO and Normal Map
Friday, September 6, 2013
Creature for 3d print
Hope to get some time soon to finish a 3D print creature sculpt. In the mean time, check out what I have completed so far. Sculpted in Zbrush. More models can be seen over on 3dbrats.com
Found these old Softimage XSI rigging demos I put together back in 2007 & 2008. Gotta love Softimage. It's still one of the best rigging packages. Just hope it's new owner, AutoDesk will keep it around.
Character Rig Demo (2007)
https://vimeo.com/73814379
Foot Roll Demo (2007)
https://vimeo.com/73814378
Bot Rig Demo (2008)
https://vimeo.com/73814377
Character Rig Demo (2007)
https://vimeo.com/73814379
Foot Roll Demo (2007)
https://vimeo.com/73814378
Bot Rig Demo (2008)
https://vimeo.com/73814377
Wednesday, September 4, 2013
"7 Deadly Sins of Worldbuilding"
http://io9.com/7-deadly-sins-of-worldbuilding-998817537
Also, "The Rules of Quick and Dirty WorldBuilding"
http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding
Also, "The Rules of Quick and Dirty WorldBuilding"
http://io9.com/5039477/the-rules-of-quick-and-dirty-worldbuilding
Monday, August 26, 2013
Wednesday, August 14, 2013
Can't sleep creature sculpt.
Have a long drive ahead of me, and can't sleep at the moment. So I decided to start a new creature. Not sure where I am going with this design. Not sure I even like it right now. Design is weak, but I will pull something out of it.
Monday, August 12, 2013
Toy Making
I love both traditional and digital sculpting, and try to sculpt every chance I get. Someone posted the link below over on Facebook, and I thought it would be a good opportunity to post it here on my blog. Check it out.
http://www.fastcocreate.com/1683539/see-the-surprisingly-human-process-of-making-action-figures-in-the-secret-story-of-toys
http://www.fastcocreate.com/1683539/see-the-surprisingly-human-process-of-making-action-figures-in-the-secret-story-of-toys
Thursday, August 8, 2013
Pilot Hi Tec C pens
There are a lot of different pens for illustrators on the market, and you should always use a tool that brings comfort to you. With that being said, I love usibg the Pilot Hi-Tec-C, and highly recommend them to any artist looking to showcase clean lines in there art. I buy them by the boxes when I can. Check them out.
http://www.jetpens.com/Pilot-Hi-Tec-C-Gel-Ink-Pens/ct/284
http://www.jetpens.com/Pilot-Hi-Tec-C-Gel-Ink-Pens/ct/284
10 must read books for artists
Check out the article called,10 must read books for artists.
http://kirileonard.com/10-read-books-artists/
http://kirileonard.com/10-read-books-artists/
Sunday, August 4, 2013
Thursday, August 1, 2013
Momo for Maya and Mari
This software is getting cooler with every update. It is called Moma by developer, Jacobo Barreiro. Moma enables Maya and Mari users to preview scenes using Modo's preview renderer. You will need a copy of Modo for Moma to work.
http://jacobobarreiro.com/moma/web/#!/moma/
http://jacobobarreiro.com/moma/forum/index.php?topic=5.0
http://jacobobarreiro.com/moma/forum/index.php?board=1.40
Moma for Mari video demo:
http://www.cgchannel.com/2013/07/moma-for-mari-render-mari-scenes-in-modos-renderer/
http://jacobobarreiro.com/moma/web/#!/moma/
http://jacobobarreiro.com/moma/forum/index.php?topic=5.0
http://jacobobarreiro.com/moma/forum/index.php?board=1.40
Moma for Mari video demo:
http://www.cgchannel.com/2013/07/moma-for-mari-render-mari-scenes-in-modos-renderer/
Tuesday, July 23, 2013
Peter Konig
Peter probably does will not remember this but some 7 or 8 years ago while working on my thesis for graduate school, I decided to email a creature maquette sculptor named Peter Konig. I wanted to get advice on how to handle certain features of my own character sculpt. I also wrote two other character sculptors at the time, but Peter was the only one out of the group to provide really good, constructive criticism of my sculpt. Peter gave me lots of help and useful tips especially in the areas of anatomy, research, and using nature as a guide. He also gave me one of the best complements, which included a comparison of a really famous, well know sculptors in the business, Ray Harryhausen. I have always been a huge fan of Harryhausen's work, so reading that comparison was a huge up-lift in my spirits. Besides, Ray Harryhausen was one reason why I wanted to make creature sculpts and tell stories. I have always followed the works of Peter, and advise other sculpting artists, both traditional and digital, to check out his work. Peter will be teaching an online class for http://www.zbrushworkshops.com/ called, "Creature sculpting with Peter Konig." Check out the site and his work, http://www.peterhkonig.com/#!/. If Peter ever gets a chance to read this, thanks again!
Wednesday, July 17, 2013
Pardon My Dust
One of my business partners gave me a mini workshop on a course he took while studying design at the Art Center College of Design, called Dynamic Sketching. I Studied and received a BFA in studio art a long time ago, so I understand art and design, but this course was never taught where I trained. I find this course to be a must for anyone wanting to understand basics problem solving in art and design. Dynamic Sketching should be taught in every Art school. Since it is not, Check out the links below.
Peter Han doesn't consider himself an artist. "I see myself as a designer," he says in Pardon My Dust, a microdocumentary about chalk art and its ephemeral nature. "I'm a designer that works in anything and everything that requires problem solving. And if I can draw it, if I can see it and I can understand it... I can do anything." ---ROBERT T. GONZALEZ
http://io9.com/these-chalk-art-drawings-will-leave-you-with-your-jaw-o-799738800
http://www.cgma2dacademy.com/
Peter Han doesn't consider himself an artist. "I see myself as a designer," he says in Pardon My Dust, a microdocumentary about chalk art and its ephemeral nature. "I'm a designer that works in anything and everything that requires problem solving. And if I can draw it, if I can see it and I can understand it... I can do anything." ---ROBERT T. GONZALEZ
http://www.cgma2dacademy.com/
Monday, July 15, 2013
My workspace
Just wanted to share my office work space. I use the space when sculpting both digitally & traditionally sculpts, oil painting, etc. This space also works as a mini library for me as well.
Thursday, July 4, 2013
Zbrush / Mudbox remesh comparison
Those looking of a remesh comparison between Zbrush and Mudbox, take a look at the link below.
http://robertvignone.blogspot.com/2013/07/automatic-topology-mudbox-vs-zbrush.html?spref=fb
http://robertvignone.blogspot.com/2013/07/automatic-topology-mudbox-vs-zbrush.html?spref=fb
Wednesday, July 3, 2013
Check out one of my daily sketches. Creature Sketch JP. July 2,2013
Creature sketch sculpted in Zbrush. Sketch Idea for a 3d print. Artist, Joe Perry. Music is Maximum (Bassnectar & Ill. Gates Remix.)
High Def version can be seen over on my vimeo page. Please click the link below. Please enjoy.
Standard Rez version.
Creature sketch sculpted in Zbrush
Interesting article about art school.
Discovered through a friend, an article about not going to art school. There are a lot of art schools that need to pay attention to these articles. There are a lot of people searching for other means of training and education than spending $85K or more, to get an art degree. Why is it costing so much? A traditional art school may only cost you a fraction of the cost listed above; at least it did when I was in art school, so what has changed? Check out the article.
https://medium.com/i-m-h-o/138c5efd45e9
https://medium.com/i-m-h-o/138c5efd45e9
Saturday, June 15, 2013
Other works
Some of my other digital works can be viewed on Pininterest, http://pinterest.com/jgbrat/personal-art/.
Saturday, May 11, 2013
ADI kickstarter Campaign
ADI kickstarter Campaign - Harbinger Down
https://www.stanwinstonschool.com/blog/harbinger-down-practical-fx-movie-kickstarter
https://www.stanwinstonschool.com/blog/harbinger-down-practical-fx-movie-kickstarter
Tuesday, April 30, 2013
THINK. Summer Camp
Studio will be offering Summer Camps for ages 12 - 18. Check out the site. Workshops to follow in September.
http://thinkimagineart.com/thinkima/
http://thinkimagineart.com/thinkima/
Monday, April 29, 2013
Monday, February 11, 2013
Office space
Here is a look at one of my studio spaces for THINK. This space is the corporate one, and is where all corporate duties are handled.
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