Sculpted in Mudbox.
Tuesday, July 31, 2012
Friday, July 20, 2012
In class Silhouette demo for students
Working up a few sketches for a student needing help on where to take a silhouette next.
Photos from my in class Mudbox demo for students. I am playing around a bit with combining both sketches into one sculpt.
Saturday, June 30, 2012
Textured Character
Just completed this model for a client. Model, Uv's and textured by me and my wife. Lite and rendered in Marmoset tool bag. Textured in photoshop and Mudbox.
Sketching and Sculpting work area
A look at my sketching and sculpting area. The sketching board is 62" X 48 ". I use to draw and paint large, working my way back.
Also a look at my small sculpting area
Thursday, May 24, 2012
Game Model - 1950s Filling Station Pump
A low poly model of a 1950s Filling Station pump. This is just the a quick Normal Map and Ambient Occlusion map render test. Modeled and UV mapped in Luxology's Modo. Rendered in 8 Monkey Lab's Marmoset. Color and Specs Maps coming soon.
Saturday, November 26, 2011
CTN Expo
Attended the CTN Expo. Gentle Giants booth was amazing, saw & met a lot of viz dev artist & animators, the panels were all great, learned a few new processes for Zbrush. Pick up some techniques for traditional sculpting also. I have a couple of themes I would like to explore as a subject matter. Can't wait.
Also caught a cold. All but one person from our studio got sick while attending. That damn California winter!
Also caught a cold. All but one person from our studio got sick while attending. That damn California winter!
Wednesday, November 16, 2011
Old Model
CTN expo 2011
Wife and I will be attending the CTN expo out in Burbank CA in a few days. Looking forward to it. While out in Cali, have business with the other members of Navinod Lighthouse.
Thursday, January 13, 2011
Modo 501 Release & Test Renders
A few weeks back my favorite modeling package was updated, Modo 501. I still have not fully explored all of the new feature, but I will soon. I have however produced a few test renders, playing with generating AOs and global illumination.
I am also including a Marmoset Render.
Sunday, January 2, 2011
Happy New Year!!!
Happy New Year! You will see more work in the weeks to come. Hope you all have a great and wonderful year.
Monday, December 6, 2010
Character sculpt 1 - WIP
Digital sculpt from one of my thumbnail sketches. Head was block out in Mudbox, detailed in Zbrush, and re-topped in Topogun. Will update more of the character in the weeks to come. Looking forward to completing the rest of the body and props for this character.
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