Friday, September 6, 2013

Creature for 3d print

Hope to get some time soon to finish a 3D print creature sculpt. In the mean time, check out what I have completed so far. Sculpted in Zbrush. More models can be seen over on 3dbrats.com




Found these old Softimage XSI rigging demos I put together back in 2007 & 2008. Gotta love Softimage. It's still one of the best rigging packages. Just hope it's new owner, AutoDesk will keep it around.

Character Rig Demo (2007)
https://vimeo.com/73814379

Foot Roll Demo  (2007)
https://vimeo.com/73814378

Bot Rig Demo  (2008)
https://vimeo.com/73814377

Wednesday, August 14, 2013

Can't sleep creature sculpt.

Have a long drive ahead of me, and can't sleep at the moment. So I decided to start a new creature. Not sure where I am going with this design. Not sure I even like it right now. Design is weak, but I will pull something out of it.


Monday, August 12, 2013

Toy Making

I love both traditional and digital sculpting, and try to sculpt every chance I get. Someone posted the link below over on Facebook, and I thought it would be a good opportunity to post it here on my blog. Check it out.

http://www.fastcocreate.com/1683539/see-the-surprisingly-human-process-of-making-action-figures-in-the-secret-story-of-toys

Thursday, August 8, 2013

Pilot Hi Tec C pens

There are a lot of different pens for illustrators on the market, and you should always use a tool that brings comfort to you. With that being said, I love usibg the Pilot Hi-Tec-C, and highly recommend them to any artist looking to showcase clean lines in there art. I buy them by the boxes when I can. Check them out.
http://www.jetpens.com/Pilot-Hi-Tec-C-Gel-Ink-Pens/ct/284

10 must read books for artists

Check out the article called,10 must read books for artists.

http://kirileonard.com/10-read-books-artists/


Thursday, August 1, 2013

Momo for Maya and Mari

This software is getting cooler with every update. It is called Moma by developer, Jacobo Barreiro. Moma enables Maya and Mari users to preview scenes using Modo's preview renderer. You will need a copy of Modo for Moma to work.

http://jacobobarreiro.com/moma/web/#!/moma/

http://jacobobarreiro.com/moma/forum/index.php?topic=5.0

http://jacobobarreiro.com/moma/forum/index.php?board=1.40

Moma for Mari video demo:
http://www.cgchannel.com/2013/07/moma-for-mari-render-mari-scenes-in-modos-renderer/

Tuesday, July 23, 2013

Peter Konig

Peter probably does will not remember this but some 7 or 8 years ago while working on my thesis for graduate school, I decided to email a creature maquette sculptor named Peter Konig. I wanted to get advice on how to handle certain features of my own character sculpt. I also wrote two other character sculptors at the time, but Peter was the only one out of the group to provide really good, constructive criticism of my sculpt. Peter gave me lots of help and useful tips especially in the areas of anatomy, research, and using nature as a guide. He also gave me one of the best complements, which included a comparison of a really famous, well know sculptors in the business, Ray Harryhausen. I have always been a huge fan of Harryhausen's work, so reading that comparison was a huge up-lift in my spirits. Besides, Ray Harryhausen was one reason why I wanted to make creature sculpts and tell stories. I have always followed the works of Peter, and advise other sculpting artists, both traditional and digital, to check out his work. Peter will be teaching an online class for http://www.zbrushworkshops.com/ called, "Creature sculpting with Peter Konig." Check out the site and his work, http://www.peterhkonig.com/#!/. If Peter ever gets a chance to read this, thanks again!