I tell those wanting to become an sketch artist or good at anything, to do that thing you want to become good at all the time. This is something I especially have to tell students.
Friday, April 10, 2015
A 1950's Fuel pump. Produced for my texturing class. A demo that showcased the assets as well as the image maps. Asset was modeled, UV mapped, and maps generated in Modo. Texturing was produced in Modo and Photoshop. Rendering in Marmoset toolbag.