Thursday, September 12, 2013

Creature Lo-poly version

Low poly version of a creature sculpted for a 3D print project. Here are a few Marmoset Toolbag renders. Ambient Occlusion and Normal Maps applied. Normally, I would use Zbrush or Modo to generate both the Normal and A.O. maps. This time, xNormal was used to complete that process. Posing and texturing next.
Flat Shaded and Normal Map

Wireframe/Shade, AO and Normal Map

Wireframe/Shade, AO and Normal Map

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