Monday, October 1, 2012


Our studio THINK. and THINK. - FAC are here. We being me Joe Gardner, and my two other business partners started our new jobs today (October 1, 2012.) We have already put in a lot of time into our business, but still have a lot more to do. We are in our new locations and are setting up our spaces. Today our task is to also handle the budget, so we can place orders for Hardware and Software.

Saturday, September 15, 2012

Vostok Coolers

Designs I help develop for a client a couple of years ago. The product is being produced and sold here, You can also find them on facebook,

Friday, July 20, 2012

In class Silhouette demo for students

Working up a few sketches for a student needing help on where to take a silhouette next. 

Photos from my in class Mudbox demo for students. I am playing around a bit with combining both sketches into one sculpt.

Saturday, June 30, 2012

Textured Character

Just completed this model for a client. Model, Uv's and textured by me and my wife. Lite and rendered in Marmoset tool bag. Textured in photoshop and Mudbox.

Sketching and Sculpting work area

A look at my sketching and sculpting area. The sketching board is 62" X 48 ". I use to draw and paint large, working my way back.

Also a look at my small sculpting area

My computer work area

A look at my current work area.

Thursday, May 24, 2012

Game Model - 1950s Filling Station Pump

A low poly model of a 1950s Filling Station pump. This is just the a quick Normal Map and Ambient Occlusion map render test. Modeled and UV mapped in Luxology's Modo. Rendered in 8 Monkey Lab's Marmoset. Color and Specs Maps coming soon.