Tuesday, February 13, 2018

Pumpkin Creature

Pumpkin Creature WIP

A game creature I have been producing off and on when time permits. Sculpted in Zbrush, clothing in Marvelous Designer, other assets modeling and UV mapping in Modo, Topogun for the retopology. The maps baking will be completed in Substance Painter, Xnormal. Texture Painting will be completed in Substance Painter with rendering in Marmoset Toolbag and Unreal.

Links to other work:

Sunday, October 15, 2017

Wednesday, August 23, 2017

"Are You Talented Enough? e037"

 Check out the you tube vid by Jake Parker on talent and are you talented enough.

Thursday, February 16, 2017

Saturday, August 20, 2016

Pantones for human skin

Amazing information from Humanae. Providing the Pantones for Human Skin.

All Rights Reserved. All images on this site may not be reproduced, in whole or in part, without the written permission of Angélica Dass©.

Thursday, March 10, 2016

3DAC - 3D Arts Cafe

3DAC - 3D Arts Cafe 

The new site for 3D Arts Cafe (3dartscafe.com) is being reworked and finalized, come check it out. Also we are now offering online workshops and a link for the workshops can be found on the front page of the new site.

Monday, January 11, 2016

Online Workshops - Coming Soon

Currently working on setting up a system to host online workshops in different subjects. These subjects will be Introduction based to advanced based courses in 3D and character development for both games and film; some software training and some technique and process. The courses will be presented by 3D Arts Cafe and 4(F ) Minor.

Thursday, November 26, 2015

Exclusive chat with artist Ken Lashley

I tell those wanting to become an sketch artist or good at anything, to do that thing you want to become good at all the time. This is something I especially have to tell students. 

Friday, April 10, 2015

Asset WIP for class Demo

A 1950's Fuel pump. Produced for my texturing class. A demo that showcased the assets as well as the image maps. Asset was modeled, UV mapped, and maps generated in Modo. Texturing was produced in Modo and Photoshop. Rendering in Marmoset toolbag.